BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH. The game features soft-body physics, which simulates realistic handling and damage to vehicles. The game was initially released as a tech demo on 3 August 2013 along with paid access to an alpha, and was made available on Steam Early Access for Microsoft Windows on 29 May 2015.
BeamNG.drive features various gameplay modes and scenarios such as campaigns and a time trial mode, aside from free mode. Campaigns are collections of small scenarios on specific themes (races, chases, stunts, etc...), whereas in time trials, the player selects a vehicle, a level, a route, and competes against their own best time. In free roam, players can explore and experiment with levels, allowing them to operate, place, and manipulate objects and vehicles within the level, but also change environmental properties such as gravity and wind. Players can utilize various objects ranging from road barriers to weapons like cannons, to inflict damage on their vehicles.
BeamNG.drive uses soft-body physics to simulate vehicle dynamics and collisions between objects and other vehicles. Algorithms have been written for the physics equations to be carried out. It relies heavily on coding in Lua, and uses packets of local data using the Lua network system while the game is running. The game's engine constantly calculates physics equations and problems in real-time during gameplay.
Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods. The physics engine simulates a network of interconnected nodes and beams, which combine to form an invisible skeleton of a vehicle with realistic weights and masses. In terms of soft-body physics, vehicles realistically flex and deform as stresses to the skeleton, such as impacts from collisions, are applied. Aside from body deformation, various other types of damage are simulated such as degraded engine, detached doors and shattered windows. If a vehicle is severely damaged, the engine may fail, rendering the vehicle unusable; additionally, the vehicle will also fail from overloading the driveshaft, clutch, and other important components that can result in catastrophic failure to the vehicle. Also, tires can be blown out and fuel tanks may explode after an excessive amount of collisions or a direct hit on the rear of the vehicle.
In 2011, some Rigs of Rods developers gathered and decided to improve upon the open-source software with a new product. BeamNG opened its website, beamng.com, on 8 May 2012 to deliver news of the game's development. On 28 May 2012, BeamNG released a YouTube video entitled "Revolutionary soft-body physics in CryEngine3" that featured the vehicle deformation technology. The video, according to Marketing and Communications manager Nataliia Dmytriievska, got over one million views overnight. Originally, BeamNG.drive was to be based on CryEngine 3, but its use in a driving game uncovered numerous bugs, leading development to be rolled over to Torque 3D.
On 15 June 2018, BeamNG announced a partnership with Camshaft Software, Developers of Automation, revealing the addition of an exporter feature that allows players to export vehicles made within Automation as fully driveable vehicles in BeamNG.drive.
BeamNG.tech also supports triple monitor setups which automatically increase the FoV of a driver. Having a triple monitor and motion platform support enhances driver awareness and guarantees a greater immersive driving experience.
Of course, though, there are some people who have no idea what they are getting into when it comes to what the game has to offer. The controls are considered tricky to get used to, and some gameplay aspects are unlike other racing games. To help those just diving into this title, here are some beginner tips for players to learn about before they fully take the plunge into BeamNG.drive and start driving around with their cars.
A lot of new players' struggles in BeamNG.drive come down to the strange and sometimes downright janky controls. The keyboard controls are not the greatest to deal with, and a player may find it frustrating.
As mentioned above, this is considered the biggest hurdle among many BeamNG.drive players. Once gamers start to get familiar with the controls, they will realize that there are a lot of buttons and controls to get used to. It will take a little while for a player to figure out which buttons do what in this racing game, but once they do, it will feel like second nature to them.
There are a lot of inputs in BeamNG.drive for a player to get used to. One button could change the physics of what they are driving. Another one, for example, could switch out what car the player is using in the middle of driving. It may take some trial and error to get used to them all.
Free roam is, essentially, the open-world mode of BeamNG.drive. This means that there are no time trials, the player is not racing against anyone, and they are allowed to explore the map to their heart's content.
There are two functions that players may not realize are incredibly useful when it comes to trying out different things in BeamNG.drive, and getting their simulation just right. These two functions are the Retry Scenario and Reload Vehicle options.
Slow motion is a rather interesting concept, and not one that is often explored in racing games, which sets BeamNG.drive apart from the masses. A player may think it is counterintuitive for a racing game to have slow motion. However, it is interesting to play around with to see how a player does a certain turn, and so on.
After getting a good feel of the controls in BeamNG.drive and being able to drive a car with pretty good accuracy, a player might be interested in trying out time trials. Time trials are a good challenge for a player who wants to improve their skills quickly.
This product includes BeamNG.drive.This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development
You will need at least 18 GB to install BeamNG.drive. BeamNG.drive system requirements state that you will need at minimum of 8 GB of RAM, but 16 is recommended. The minimum graphics card required is an NVIDIA GeForce GTX 550 Ti. However, the developers recommend a graphics card equivalent to an NVIDIA GeForce GTX 970. An Intel Core i3-6300 CPU is required at a minimum to run BeamNG.drive. However, the developers recommend a CPU greater or equal to an Intel Core i7-6700.
Turn down 'Dynamic Reflections' and 'Ambient Occlusion', these are particularly demanding so turning these down should give you an FPS boost
The game is very RAM intensive - try shutting any background applications before running the game
Ensure you have the latest NVIDIA or AMD drivers for your graphics card installed.
Looking for an upgrade? Try our easy to use BeamNG.drive set up guides to find the best, cheapest cards. Filter for BeamNG.drive graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game.
How many FPS will I get on BeamNG.drive? An FPS Monitor is the first step in understanding how the parts in your gaming PC are actually performing in real-world conditions. It's the perfect way to track BeamNG.drive FPS drops and stutters.
Download our free FPS Monitor via Overwolf to count your frame rates as you play, and test how tweaks to your settings can boost FPS and increase BeamNG.drive performance. Our app is compatible with hundreds of the best PC games and available now.
Looking for ready made system? We have 406 laptop computers in our database that can run BeamNG.drive. We take over 142 gaming laptops under $1000. Check our full compare laptops chart for the right systems or these best deals we've picked out below.
Development of BeamNG.Drive began in 2011 when a few Rigs of Rods developers moved onto a new project. They were looking to build a new drive physics engine that could handle collisions.
If you want to drive a bus route, then feel free. It's possible to race on BeamNG Drive, too. The only thing that holds players back is their imagination. Although it came out eight years ago, it remains one of the most popular car simulations on streaming platforms.
There is a rock-crawling mode that sees you drive a jeep across some of the toughest terrain imaginable to see if you avoid totaling your car. You can reenact your favorite Tokyo Drift scenes in specially modified vehicles for drifting.
Yes, BeamNG.drive is a free game. It was released on May 29, 2015, and is still being updated. The whole game is available for download from the official website. A demo version also allows players to try out the game before purchase. The demo includes all the features of the entire game but is limited to two vehicles and three tracks. 041b061a72